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Graduation project - Bachelor Game Art (Haute école Albert Jacquard)

NEUROSIS - my graduation project. This game was made on Unreal Engine 4, with a team of 8 persons, and we worked on it about 3 months.
In this game we take controi of an astronaut as they wake up in a space station. Facing the
disappearance of our crew, we find ourselves alone, not remembering what happened.
Moving around in the station in zero gravity, we have to keep on doing the station's daily
tasks to keep the experiments afloat. Although, during this journey, we might be
discovering what lead us into this situation ...

I was in charge of :
▹ the level design of plant room
▹ modeling, texturing and integration of assets

Game artists:
Sophie Stenger
https://www.artstation.com/asterrel
Sarah Lexa Sapart
https://www.artstation.com/athria
Knajblova Gabriela
https://www.artstation.com/gabiknajbl
William Vermoortel
https://www.artstation.com/william_vermoortel

Animators
Céline Bouasria
https://www.artstation.com/celinebsr2
Jonathan Mpoyi

Technical artists
Adeline Kinsama
https://www.artstation.com/nebuleuseneon
Thomas Swijngedau
https://www.artstation.com/xyden7351

Promotional poster

Promotional poster

Neurosis Trailer

Maintenance room

Maintenance room

Communication room

Communication room

Corridor

Corridor

Laboratory

Laboratory

Plant room

Plant room